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Perfect World Entertainment today announced via the new Arc portal that the long-running free-to-play action MMORPG, RaiderZ, will be officially closing its doors on August 10th. Perfect World Entertainment have published the game here in the West for many years but the developers, MAIET, either has or will shut down development of the game. Without a developer to support the improvements and additions the game needs, there’s nobody left to support the title.
We have significant news to share regarding RaiderZ. Over the past weeks, RaiderZ has seen a few different instances where the game has had issues with the server. In the past, we have been working with MAIET, the developer of RaiderZ, in order to troubleshoot and solve issues to keep the game available for the players. Unfortunately, MAIET is no longer operating anymore.
Since there’s no more active developer, it’s very difficult to troubleshoot any issues that happen to RaiderZ. We’re unable to deliver a quality experience to you, our players, so we’ve made the difficult decision to shut down RaiderZ.
We will shut down RaiderZ on August 7, 10am PDT. Prior to the shutdown, we will bring back the east servers to working order.
Perfect World Entertainment
For the full rundown on the reasoning behind the upcoming closure of RaiderZ, check out the official post below.
Wargaming today lifted the veil on two new systems for the highly anticipated naval combat MMO, World of Warships, introducing the community to camouflage and signal flag customization options for their chosen vessels of war. Players prepare to fly their flags high above the open seas as the Navy inspired flags feature sees players fly various insignias for different bonuses. Some are national-based flags while others are to showcase ability to complete certain achievements and accomplishments. Signal Flags, as well as providing a nice cosmetic touch to ships, allow players to utilize various bonuses and boosts in battle. Increasing speed, critical hit chance and weapon power, or improving defenses against specific weapons and fire damage.
The other feature highlighted in today’s Developer Diaries is the camouflage element. Offering an additional customization option for captains the camouflage feature allows players to give their ship a unique look while providing a practical gameplay enhancement.
Shards Online has officially kicked off its second pre-alpha phase. Project lead Derek Brinkmann posted an update on the game’s website today, saying that the Shards server is now in the hands of pre-alpha admins who are running their own servers and learning the fantasy sandbox’s modding system.
Brinkmann also says that he’s working closely with the admin backers to facilitate the creation of mods. Citadel Studios is also sponsoring a modding contest, the judging for which will happen in a few months. Shards‘ pre-alpha server admins have the option to list their login details on the playtesters forum. The game’s next build will feature an option to feature their server on the game’s server list.
Crowfall is beginning to show off the skillset of its various character archetypes, and the first magical ranged character to get the spotlight is the Confessor. With the game’s emphasis on real-time and skill-driven combat, the Confessor’s ranged status means more than just standing on the back lines; she has projectiles with mass and properties that are affected by physics and the world around her, not just auto-homing bolts at her target.
The ranged system is still being adjusted to make sure that hitting other players (who don’t like to stand still) isn’t too frustrating or complex, but at the moment the game’s engine has the Confessor’s skills as pure skill shots. Not that the Confessor herself is a sitting duck, with the ability to dart about and inflict greater effect upon enemies she’s first tagged with her basic attack. Check out the full preview to see how her purifying flames look at this early stage of development.
The latest expansion coming to Aion, the truly free to play fantasy MMORPG, has just been announced. Coming this June 17th, two weeks from today, the next free expansion, Upheaval, will be available to play and download.
The Upheaval expansion will include a ton of new content including two new zones, Cygnea and Enshar, which will be filled with never before seen creatures and new quests for players to partake in, two new raid instances and an overhaul to existing skills which include the revamped Stigma system and new skill user interface. Additionally players will find new armor and weapon sets inspired by the new lands in Upheaval and the ability to claim new areas ans bases with the all-new Territory Battles system.
Upheaval will be one of the largest expansions in Aion’s five year history, and the development team at NCSOFT is extremely excited for all of us to check it out when it launches in a few weeks time. Check out the expansion trailer video below for more!
Widely regarded as one of the most exciting mini-games to ever appear in the Final Fantasy franchise, Blitzball could soon be making an appearance in Final Fantasy XIV: A Realm Reborn if recent comments in an IGN interview are any indication.
During a recent interview with IGN, Final Fantasy XIV’s Naoki Yoshida discussed the possibility of seeing the popular water sport debut in online form following its original and hugely successful appearance in Final Fantasy X, a game recently enjoying a surge in popularity following a HD remake release on PlayStation 4.
“We can’t say it’s been decided yet, this may be just half-joking so don’t write it down as confirmed. But there was a meeting about two months ago where I had a chance to speak with Kitase-San, and I mentioned there seemed to be a big demand for implementing a Blitzball element in Final Fantasy XIV, and Kitase-San was just like, ‘Oh wow, I never knew that? That could be cool to consider!
It’s not an official announcement or even confirmation but the fact it’s at least a discussion point is exciting enough for fans of the Blitzball mini-game. Watch this space!
The summeriest of Batmen is almost upon us, which means this is probably the last trailer we’ll see from Batman: Arkham Knight (until some extra DLC stuff shows up.)
It’s not summer-y in tone, of course. No shorts and Hawaiian shirt for The Dark Knight, even in the middle of June. Just lots of voice-over about heroism, as we see Batman beating the crap out of people or blowing them up in his Batmobile. Heroically, you’d assume.
Plus a bit of Muse, just for good measure.
Batman: Arkham Knight is out tomorrow. PC Invasion apparently has some review code heading our way (as is often the case, PC code has shown up a bit later than console code.)
If you backed Wasteland 2 or Torment: Tides of Numenera, you’re eligible for more rewards from The Bard’s Tale IV‘s Kickstarter.
inXile are offering a “Loyalty Rewards” programme for a limited time. If you’ve already backed Wasteland 2 or Torment: Tides of Numenera, then backing The Bard’s Tale IV before 26 June will get you extra stuff.
Returning backers who back The Bard’s Tale IV at $20 or above can choose one of the following digital rewards:
Digital Torment Novella Compilation
Digital Torment Comic Compilation
Digital Wasteland 2 Novella Compilation
Digital Torment Concept Art Book
Digital Torment Soundtrack
Digital Wasteland 2 Concept Art Book
Digital The Bard’s Tale IV Soundtrack
Digital “History of The Bard’s Tale” Novella Compilation
Digital The Bard’s Tale IV Novellas
If you backed Wasteland 2 or Torment and back The Bard’s Tale IV at $33 or above, then you’ll also get free copies of Ultima Underworld 1 & 2 on GOG, courtesy of OtherSide Entertainment.
If you didn’t back any of inXile’s games previously then you’re out of luck, unfortunately, but it’s a nice little touch for long-term fans. You can read up on the rewards and how it all works here.
The Bard’s Tale IV is currently on Kickstarter, and at the time of writing it’s sitting on $1,299,920 – a little way past its initial goal of $1,250,000. The Kickstarter has 17 days to go.
One elvenyearold’s ambitious little project won’t be landing him any blue ribbons, although it’s science fair time in Canada. No, his personal computer development venture has rather landed him in boiling water with police force representatives. The small as their label can’t be launched chosen to distribute and create viruses that masquerades like a rare metal harvesting hack to the well-liked MMORPG Runescape.
Unsuspecting users fired up the app expecting to deposit piles of illotten gold in their accounts, but that’s not what actually happened, of course. The password and username blanks by no means attached to the Runescape server. As an alternative, they forwarded the qualifications on the malware’s pre-adolescent author.
Whilst his development might have displayed a bit of destructive moxie, this Canadian cyber legal kid didn’t dedicate lots of time to masking his keeps track of. Regulators could keep track of him down with fairly minimum energy due to the simple fact that he’d provided an effortlessly traceable email address within the application’s code. Researchers rapidly pinpointed his hometown and have been even capable of weblink the boy to an iphone 4 that had been recently acquired by his moms and dads. He won’t be utilising it excessive following the the courtroom definitely his probation.
It’s perhaps not acceptable to refer to this type of chap like a hacker, definitely, given that it would appear that the Runescape rare metal tool was nothing more than a hastily cast-together .Web application that emailed information to an street address that wasn’t even obfuscated. No, this is much more ev
Our Runescape deficiencies were immediately apparent, despite the incredibly simple controls in Wii Hula. Because you control the game only with the Wii Remote, all you need to do to be successful in the game’s various dance patterns is follow the onscreen avatar’s hands and match your motions with hers. Every Runescape Gold so often a hand icon will also appear briefly onscreen in various positions to give you an even more obvious clue as to which direction you need to point the Wii Remote.
And while you can look at Wii Hula as merely a pointing game, for the ambitious hula students out there, the game has a bit more depth to it. In addition to the dancing avatar, the game features a full-motion video of an actual hula performer dancing the same routine as your avatar. Also, on the bottom of the screen, there’s a section that shows you exactly how you should be moving your feet. You aren’t penalized for not following the video dancer’s flowing movement or for missing the steps–they seem to be there just to help you focus on the more complicated dance aspects of hula.